![sinking simulator 2 part 1 spammals sinking simulator 2 part 1 spammals](https://media.moddb.com/images/downloads/1/137/136339/unknown.png)
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that only leaves the window open for licensing the static model itself. Most indie devs teams wouldn't be amenable to that sort of style and besides, at that point they really just become an investor rather than a true collaboration. Okay, so what about small time indie game publishers and small game development groups that want to do a Titanic sort of game? If they partner up with THG team, odds are knowing Tom, he wouldn't settle for anything less than absolute creative control and basically hijacking any sort of collaboration and taking over the entire project.
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Just ask Microsoft if they still want to license Outerra for their next Flight Simulator lol
![sinking simulator 2 part 1 spammals sinking simulator 2 part 1 spammals](https://www.moregameslike.com/wp-content/screenshots/sinking-simulator-98230-3.jpg)
There is nothing proprietary about the Titanic itself, and the THG team obviously does not hold any patents, copyright, to "The Titanic" itself, so any major AAA gaming group that wanted to make a Titanic game would never considering going with THG (and thus handing over creative control) or even licensing what is an incomplete Titanic model that has now aged by more than half a decade. We are now in the age of 8k gaming, Real time ray tracing RTX, volumetric particle effects and everything else, and infinite polygons/virtual memory management with the debut of Unreal Engine 5 and its technological breakthroughs.
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When this TitanicHG was first ported over from Crysis mod to Unreal, the then state of the art graphics card was a GTX 600 series, today we have the RTX3090 coming out, a 50 fold improvement in terms of raw performance. They would be much better starting from scratch using latest and greatest tools, technologies, design methods, etc rather than say attempting to license the existing (but unfinished) TitanicHG static model from the TitanicHG team, since this project is going on better part of almost a decade now and its already aging and showing such age. any large respectable studio could afford to hire their own team of dedicated modelers, animators, script writers, game developers etc etc and wouldn't need to collaborate with TitanicHG/ Tom/FourFunnels/etc. Its almost certain that they would have a story-line surrounding that, and they would already have their own plot, characters, stories etc and would never hand over creative aspect to Tom's TitanicHG.
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For the sake of argument lets say I'm wrong and some large gaming dev/publisher felt they wanted to give Titanic a chance, and they wanted to make a Titanic game for PC and consoles. In terms of AAA title games, there is not really a market for mainstream Titanic game, at best it would be a small niche. if this project was very appealing from a monetary return on investment standpoint, they would have investors chasing them, not the other way around. lets face it, the money guys aren't dumb people, they go where there is best rate of return and if TitanicHG as a project was financially appealing they would have found an investor by now. No financial investor, angel investor, venture capitalists etc is ever going to invest in this project, its just too risky and would most likely end up with negative return on investment or entire loss of principle invested. No one is going to be giving them millions of dollars to finish making this project/game as Tom envisions it to be, period. and post-COVID, I'm sorry to say, that its just not going to happen, at least not in the way they imagined it. Tom and crew have been looking for outside investors and said "investors" have been "just around the corner" for the past five years or more by now. Now each type of vessel has a different crash time, separate parts of the deck can break off or split into two parts, cables break, pipes fall, etc.So I'll get to the point. The graphical performance has improved significantly, the models have become more detailed, and the damage animations are varied. The game significantly expands the capabilities of the original and brings all unrealized ideas to completion.
![sinking simulator 2 part 1 spammals sinking simulator 2 part 1 spammals](https://m.gjcdn.net/game-thumbnail/500/39898-bhaawdpt-v4.jpg)
The fate of famous ships is in your hands. The ship collides with icebergs, torpedoes, rocks, etc. You can set the damage to the vessel yourself and see how various holes affect the destruction of sea transport.Ĭhoose from a library of ready-made vessels, or create your own transport using an extensive editor, including a huge variety of different tools.
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Sinking Simulator 2 fully simulates a disaster and allows you to see the full process of sinking the ship to the bottom of the ocean. The gameplay allows you to watch the Titanic slowly sinking into the water. The game features believable physics that simulates holes, as a result of which you have to watch how the ship slowly sinks into the water depending on the hole. Witness how many legendary ships are sinking as a result of various damages. Sinking Simulator 2 - continuation of the sinking ship simulator.